PS5 Game Boost: All Major PS4 Game Improvements

PS5 Game Boost is a feature that improves the operation of backwards compatible PlayStation four games on Sony's adjacent-gen console. When enabled, you will see improved resolutions and framerates in select titles due to the increased horsepower of the PlayStation five. Equally role of our PS5 guide, we're list all major PS4 game improvements, courtesy of PS5 Game Boost. For more than data, refer to the following: PS5 Backwards Compatibility: Can You Play PS4 Games on PlayStation 5? and PS5 Backwards Compatibility: All PS4 Games That Don't Work.

PS5 Game Boost: All Major PS4 Game Improvements

In this article, we're going to list all major PS4 game improvements with PS5 Game Boost. Please note that, when enabled, PS5 Game Boost should provide performance enhancements to the vast bulk of backwards compatible games. For the purposes of conciseness, we're focusing on major improvements to PS4 titles, which may in some instances require the installation of a patch to take advantage of. Nosotros're too focusing specifically on PS5 backwards compatibility; for a total list of complimentary PS4 to PS5 upgrades, click through the link.

Game Improvements
Assassin's Creed Odyssey Runs at threescore frames-per-second on PS5, compared to thirty frames-per-second on PS4.
Blood & Truth Runs at a higher framerate in a college resolution with highest detail avails at all times.
Crysis Remastered Runs at 60 frames-per-second in 1880p with Quality Manner enabled and at 60 frames-per-2nd in 1440p with Crytek'due south software-based ray tracing.
Days Gone Runs at sixty frames-per-second in dynamic 4K on PS5, where it's capped at thirty frames-per-2d in checkerboard 4K on PS4 Pro.
Dying Lite Updated with multiple graphics modes enabling 60fps, 4K, or a "best of both worlds" combination of the ii.
Firewall Zero Hour Improved visual fidelity through super-sampling in PSVR headset due to rendering at a college base of operations resolution.
God of War Runs at 60 frames-per-second in checkerboard 4K on PS5, where it's limited to 1080p and hovers around 40-50 frames-per-second in Functioning fashion on PS4 Pro.
Ghost of Tsushima Game can be played at 60 frames-per-second on PS5 at dynamic 4K resolution. On PS4 and PS4 Pro, the game is capped at 30fps in both 1080p and dynamic 4K modes.
Horizon Zip Dawn Runs at 4K, 60 frames-per-second on PS5. On PS4 Pro it's 4K, xxx frames-per-2d.
Hunt Showdown Runs at threescore frames-per-second on PS5 compared to 30 frames-per-second on PS4.
Ratchet & Clank Runs at threescore frames-per-2d on PS5, compared to 30 frames-per-2nd on PS4.
Remnant: From the Ashes Runs at lx frames-per-2d at 4K resolution.
Rocket League Optimised to run at 60 frames-per-second in checkerboard 4K on PS5 with HDR.
Shadow of the Tomb Raider Optimised to run at lx frames-per-second in 4K on PS5.
Star Wars Jedi: Fallen Order Optimised to run at lx frames-per-second at 1200p, where PS4 Pro fluctuated between 45 to 50 frames-per-second at a lower dynamic resolution.
The Division 2 Optimised to run at 60 frames-per-2d in 4K on PS5.
The Last of Us: Function 2 Doubles the frame-charge per unit to 60 frames-per-2d while maintaining 1440p resolution of PS4 Pro.
Vampyr Runs at 60 frames-per-second and outputs at 1440p on PS5.
Warhammer: Vermintide 2 Playing on PS5 with patch i.23 doubles the frame-rate to 60 frames-per-second, increases resolution from 1080p to 1440p, and improves graphical quality.
World War Z: Aftermath Optimised to run at 60 frames-per-second in 4K on PS5.
Zombie Army iv: Dead War Runs at threescore frames-per-2nd in 4K on PS5, where information technology's a lower resolution on PS4 Pro and merely 30 frames-per-second on PS4.

PS5 Game Boost: How Does Information technology Piece of work?

PS5 Game Boost uses the boosted horsepower available in Sony's adjacent-gen console to improve the way backwards compatible PS4 software performs. When enabled, some titles will come across enhancements based on how they're programmed. For example, if a game has an unlocked framerate with a theoretical 60 frames-per-2nd cap on the PS4 Pro, it may fluctuate betwixt 40 frames-per-second and 60 frames-per-second. With the hardware available in the PS5, however, this same championship would provide a locked threescore frames-per-second on the newest PlayStation system.

It'due south important to annotation that y'all'll only see improvements based on the way the game is programmed. If a championship has a capped 30 frames-per-2nd, and then the only advantage you lot'll see on PS5 is that information technology'll never dip beneath 30 frames-per-second; it'd need to be patched to get higher. The same is truthful of resolution; some games employ scalers which change the resolution based on what'southward happening on the screen. In these instances, the PS5 will go closer to the title's theoretical maximum more of the time – merely only if it's programmed that way to brainstorm with.

Developers can patch their existing software to take amend advantage of PS5 Game Heave, such as unlocking framerates and resolutions. In this article, nosotros've compiled a list of all major PS4 game improvements, made possible due to PS5 Game Boost.


Will you be enabling PS5 Game Boost and what major PS4 game improvements are y'all looking for? Bank check out our PS5 guide, and let us know in the comments department below.